I don’t know what I’m missing here, but no one else has mentioned this, so I have to be missing something obvious. The drawing layers (lineart, overlay, etc) don’t say it’s an empty cell. The layer options on the modules in the network read as normal they say the drawings are enabled. And since they aren’t there, I can’t check their visibility or to see if they’re locked. Clicking on the plus mark on the mouth and eye cells doesn’t bring them up either. But it doesn’t show what’s plugged into those, namely the teeth, tongue, and irises. The facial feature group is, and if I click on the plus mark, it shows the other bits in the network rig: the mouth, eyes, brows, etc. I’ve tried going down to the cell-layer block in the bottom left of the screen, the one where you add drawings and change visible layers, and it’s not there. Every time I put teeth, tongue,and irises into this group and plug their pegs into the proper places, they turn invisible in the camera view that I’m drawing in, so even after I’ve done the trouble of plugging in the cutter module, I can’t actually see the teeth to test out if they cut properly. When I put the drawings in to the facial features group, I connect the ports to the mouth and eyes so they have the proper hierarchy. So I’ve got separate drawings for the teeth, tongue, and irises. My problem is that I need to make separate drawings for this, as far as I can tell. I’ve got the facial features all in a separate group in the network rig–the eyes, mouth, nose, brows, and a couple bits of hair that stay on the face. I’m rigging my first actual character, and I’m following a tutorial on cutter and color-override to do the eyes and mouth. I’m new at this, and so far I’ve found no one else with my specific problem–lots of similar ones, but nothing actually like what I’m having–so I’m sure I must be missing something that other animators just consider common sense.
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